Blocking — do not publish without these
Nice to have before launch
The algorithm mostly cares about: click-through rate on your icon, D1 retention, average session length, and update recency. Keywords help you get surfaced in search; the rest determines whether you get pushed to the front page.
Title formula: [Hook] Slime Factory Tycoon 🟢 [Update Tag]
Real examples of the pattern that works: Slime Factory Tycoon 🟢 PETS!, then next week ... 🟢 NEW ZONE!. Changing the update tag weekly signals freshness to both players and the algorithm.
Put searchable terms in the description, not crammed into the title: tycoon, simulator, clicker, idle, pets, rebirth, afk, tapping.
Do not keyword-stuff nonsense or fake “1M visits” claims — it gets games taken down.
Rules: readable at 128px, one focal point, high contrast, a face if possible.
Avoid: dark scenes, small text, more than three colours, screenshots of your actual UI.
1,000,000,000 GOO/s with a slime, plus text “GET RICH FAST”.🟢 TAP the vat, earn GOO, and build the biggest slime empire on Roblox!
⭐ REBIRTH for permanent multipliers
🥚 HATCH 15+ pets — Legendaries boost your income massively
🏭 UNLOCK 6 factory zones
💤 EARN GOO WHILE OFFLINE (up to 8 hours!)
🎁 FREE daily rewards — Day 7 gives a GUARANTEED Legendary
🔔 UPDATES EVERY FRIDAY — new pets, zones, and events!
👍 Like & Favourite for more updates
👥 Join the group for codes and early access: [link]
Tags: tycoon, simulator, clicker, idle, afk, pets, rebirth, tapping, factory
Ship every Friday. Non-negotiable. Recency is a ranking input and returning players spike on update day.
GameConfig edits.Codes: add a simple code-redemption remote (server-validated against a hardcoded table, one redemption per player stored in the save). Codes drive social sharing, YouTube coverage, and give you something to put on a thumbnail. Highest ROI feature not already in the codebase.
Roblox’s built-in Creator Analytics covers most of it. Watch, in priority order:
Use AnalyticsService:LogEconomyEvent and LogFunnelStepEvent for custom funnels (tutorial → first upgrade → first rebirth → first purchase). Free, built in, and it turns guessing into knowing.
Most first games earn very little. The realistic path is: launch, read the retention number, fix the first 60 seconds, ship weekly, and keep the loop running long enough for the algorithm to test you with traffic. The people who make money on Roblox are overwhelmingly the ones who shipped update #12, not the ones who had the best idea.
Your third game will earn more than your first. Build this one to learn the pipeline — the codebase here is deliberately reusable for whatever you build next.