slime-factory-tycoon

⚡ Quickstart — Slime Factory Tycoon

Get a working, publishable Roblox game in under 60 minutes.

No coding required for a first publish. Everything important is already done.

1. Get the game (30 seconds)

Easiest way:

  1. Go to Releases
  2. Download SlimeFactoryTycoon-v0.3.0.rbxlx
  3. Open it in Roblox Studio

2. One-time setup (2 minutes)

  1. In Roblox Studio go to: File → Game Settings → Security
  2. Turn ON “Enable Studio Access to API Services”

    This is required for DataStores to work.

3. Add your monetization (5–10 minutes)

  1. Go to the Creator Dashboard
  2. Create Gamepasses and Developer Products
  3. Open src/shared/GameConfig.luau (or the version inside the place)
  4. Replace every id = 0 with your real asset IDs.

Recommended items to create:

Anything left at 0 is safely skipped.

Helper tool:

python3 tools/replace_ids.py

4. Publish (2 minutes)

  1. Click File → Publish to Roblox As…
  2. Choose your game or create a new one
  3. Set a good icon (use assets/icon-512.png)
  4. Add thumbnails (use the screenshots in assets/)
  5. Write a short description (copy ideas from README)
python3 tools/balance_sim.py --hours 6

Make sure the numbers feel right for your game.

Next steps after publishing

Want to develop properly?

git clone https://github.com/DLinacre/slime-factory-tycoon.git
cd slime-factory-tycoon
aftman install          # or rokit install
rojo serve

Then connect the Rojo plugin in Studio.


You’re ready to launch.

All the hard parts (saving, security, monetization, balance tooling) are already solved.

Focus on:

Good luck — and ship weekly! 🚀


Need help?
Copy the prompt from the README into any LLM, or open an issue.